Pocket Artillery

Aim. Jump. Blast!

Five floating islands. Five stubborn bosses. One very small cannon.

A real-time artillery duel on tiny islands. Read the wind, dodge the rising water and blast your rival with wild power-ups.

Pocket Artillery – Aim. Jump. Blast!
Players
1 vs bot
Session
2–4 min
Levels
30 levels
Orientation
Any
Graphics
2D
Download
~72 KB
The story

A war of tiny islands

Somewhere past the edge of the map, a chain of floating islands drifts over a calm blue sea. Each one is just big enough for a cannon and one very stubborn gunner, and every gunner is sure the next island should be theirs.

You start in Green Hills with a cannon and a lot of confidence. Your rival has exactly the same. What settles the duel is how well you read the wind, how fast you move when the water starts to rise, and whether you dare to leap across a fresh crater to grab that triple shot.

Every shell rips a chunk out of the ground, so no battlefield stays the same for long. Win with style to earn stars, spend them on new looks from Ninja to Astro, and keep hopping island to island until Captain Nova is waiting for you on the Moon Base.

The journey

Five worlds to conquer

Six levels per world, and a boss at the end of each one.

  1. 01World 1

    Green Hills

    Rolling grass and gentle breezes. The perfect place to learn your angles, right up until Big Bruno rolls in.

    Boss: Big Bruno
  2. 02World 2

    Sunset Canyon

    Red cliffs, long drops and wind that loves to change its mind mid-shot.

    Boss: Dusty Rex
  3. 03World 3

    Frost Peaks

    Snowy ridges where a single good shell can bring the whole hill down.

    Boss: Frosty Fang
  4. 04World 4

    Lava Rift

    Glowing rock, tight islands and a rival who does not like to miss.

    Boss: Magma Max
  5. 05World 5

    Moon Base

    A cratered surface far from home, and the final duel of the campaign.

    Boss: Captain Nova
Gameplay

How a round plays

  1. Step 1

    Read the wind

    Check the wind before every shot. It shifts between turns, so yesterday's perfect angle is today's splash.

  2. Step 2

    Move first

    Walk, jump and reposition. Higher ground buys time while the water climbs.

  3. Step 3

    Blast and break

    Pull back, release, and watch the crater open. Power-ups can turn a losing duel in one shot.

Controls

How to play Pocket Artillery

Touch

  • Drag on the left half to walk or jump (drag up for an aimed jump)
  • Pull back on the right half and release to fire

Keyboard & mouse

  • A D to move
  • W or Space to jump
  • Drag with the mouse to aim and fire
Pro tips

Play like a pro

  • Three stars means three goals: win, finish with at least half your health, and beat the par time.

  • Power-ups include Triple, Drill, Bouncer, Teleport, Airstrike, Shield, Jump Boots and +40 HP. Save the big ones for when the duel turns.

  • Lost a level? Retry with a shield for a softer start.

  • Quick duel is best of three rounds on a random map. Pick the difficulty from Easy to Expert.

Your island is waiting. Load the cannon.

Pocket Artillery runs right in your browser. No install, no sign-up.

Play Pocket Artillery
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